Each runs a particular sector of society, from government and military to scientific research and crime. There are Ten Guilds, all tied together through a thing known as the Guildpact, keeping them at peace. The Guilds are the primary focus of the book. The book focuses on the Tenth District, a hub of all Guild activity. The city extends across the entire plane. Ravnica is a setting different than many others, in that it’s a bit of a fantasy Coruscant. This is the first time, however, we’re getting an official D&D setting book in MTG’s 25-year history. Of particular note, I really enjoy Innistrad, a horror setting you could easily run Curse of Strahd in, or Ixalan, where I had previously suggested you set Tomb of Annihilation. For a couple of years, Wizards has been publishing PDF supplements called Planeshift, providing content for players to run games of D&D within the worlds of Magic the Gathering. In the newest supplement from Wizards of the Coast, Dungeons & Dragons finally visits a plane of Magic: The Gathering. From the heights of the Aeire of the Firemind to Duskmantle in the Undercity, the wonders of the city are innumerable. Ravnica is a plane-spanning city, stretching far beyond imagination.
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